<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Why no split-screen? A horrible trend in Gaming</title>
	<atom:link href="http://www.justbecauseicanblog.com/archives/why-no-split-screen-a-horrible-trend-in-gaming/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.justbecauseicanblog.com/archives/why-no-split-screen-a-horrible-trend-in-gaming/</link>
	<description>the personal blog of Christopher Schnese</description>
	<lastBuildDate>Tue, 03 Aug 2010 02:45:00 -0700</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0.1</generator>
<xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" />
	<item>
		<title>By: Chaz</title>
		<link>http://www.justbecauseicanblog.com/archives/why-no-split-screen-a-horrible-trend-in-gaming/comment-page-1/#comment-178</link>
		<dc:creator>Chaz</dc:creator>
		<pubDate>Tue, 30 Dec 2008 07:44:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.justbecauseicanblog.com/?p=226#comment-178</guid>
		<description>I&#039;m going to assume you&#039;re referring specifically to FPS games:

My guess is that a lot of the big money games nowadays are multiplatform, are not optimized for any platform, and suffer huge framerate losses when doing split-screen.  Part of this I attribute to the huge costs that go into producing games nowadays (Crysis cost a cool $22 million), along with the Wal-Martization of gaming studios (EA is content to crap out a huge volume of titles at the lowest cost possible).  And since online gaming is so prevalent, you&#039;re going to have more incentive to develop your online code instead of optimizing your game for 2-4 players on the same system.

There definitely is a market for multiplayer social games, but they are taking completely different forms than they have in the past - I think it&#039;s hard to argue that games like Guitar Hero aren&#039;t insanely popular and spawning all sorts of clones.  The Nintendo Wii survives solely on the popularity of it&#039;s party games, and for every co-op shooter we lose, we get some real gems like Geometry Wars, Rock Band, or Trauma Center.

Still, I kind of miss the golden days of a co-op Halo campaign, more games need to be able to execute on a multiplayer story mode that doesn&#039;t have wacky game balance issues.</description>
		<content:encoded><![CDATA[<p>I&#039;m going to assume you&#039;re referring specifically to FPS games:</p>
<p>My guess is that a lot of the big money games nowadays are multiplatform, are not optimized for any platform, and suffer huge framerate losses when doing split-screen.  Part of this I attribute to the huge costs that go into producing games nowadays (Crysis cost a cool $22 million), along with the Wal-Martization of gaming studios (EA is content to crap out a huge volume of titles at the lowest cost possible).  And since online gaming is so prevalent, you&#039;re going to have more incentive to develop your online code instead of optimizing your game for 2-4 players on the same system.</p>
<p>There definitely is a market for multiplayer social games, but they are taking completely different forms than they have in the past &#8211; I think it&#039;s hard to argue that games like Guitar Hero aren&#039;t insanely popular and spawning all sorts of clones.  The Nintendo Wii survives solely on the popularity of it&#039;s party games, and for every co-op shooter we lose, we get some real gems like Geometry Wars, Rock Band, or Trauma Center.</p>
<p>Still, I kind of miss the golden days of a co-op Halo campaign, more games need to be able to execute on a multiplayer story mode that doesn&#039;t have wacky game balance issues.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Christopher Schnese</title>
		<link>http://www.justbecauseicanblog.com/archives/why-no-split-screen-a-horrible-trend-in-gaming/comment-page-/#comment-179</link>
		<dc:creator>Christopher Schnese</dc:creator>
		<pubDate>Tue, 30 Dec 2008 05:19:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.justbecauseicanblog.com/?p=226#comment-179</guid>
		<description>You&#039;re right, I am mostly referring to First and Third-Person shooters, but even more so I&#039;m complaining about the developers cutting the corners and making crappy games. A lot of companies are saying &#039;this is what our customers want, so screw everything that came before us&#039;. They just concentrate one one mode or game element and don&#039;t continue providing features the EVERY OTHER GAME has had since the beginning.

Just because there are other social gaming options, doesn&#039;t mean I should forgive a company for taking the social gaming experience from games that used to have it. I just don&#039;t understand why other people don&#039;t get as upset. I mean, if you plugged in Wii Sports, loaded up Wii Tennis, and found out that it was only a single player game unless you had multiple Wiis set up. Would you stand for that? Absolutely not, the Nintendo forums would explode with complaints.

As for co-oping main campaigns. I understand the technical limitations of allowing this (online or split screen). If that is absent from a game it&#039;s forgivable. But I refuse to believe that letting 4 players blow each other to high hell on one screen is more difficult than allowing 16 players to do the same from around the world simultaneously.</description>
		<content:encoded><![CDATA[<p>You&#039;re right, I am mostly referring to First and Third-Person shooters, but even more so I&#039;m complaining about the developers cutting the corners and making crappy games. A lot of companies are saying &#039;this is what our customers want, so screw everything that came before us&#039;. They just concentrate one one mode or game element and don&#039;t continue providing features the EVERY OTHER GAME has had since the beginning.</p>
<p>Just because there are other social gaming options, doesn&#039;t mean I should forgive a company for taking the social gaming experience from games that used to have it. I just don&#039;t understand why other people don&#039;t get as upset. I mean, if you plugged in Wii Sports, loaded up Wii Tennis, and found out that it was only a single player game unless you had multiple Wiis set up. Would you stand for that? Absolutely not, the Nintendo forums would explode with complaints.</p>
<p>As for co-oping main campaigns. I understand the technical limitations of allowing this (online or split screen). If that is absent from a game it&#039;s forgivable. But I refuse to believe that letting 4 players blow each other to high hell on one screen is more difficult than allowing 16 players to do the same from around the world simultaneously.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
