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	<title>Comments on: Scribblenauts: Write Anything. Solve Everything.</title>
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	<description>the personal blog of Christopher Schnese</description>
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		<title>By: Christopher Schnese</title>
		<link>http://www.justbecauseicanblog.com/archives/scribblenauts-write-anything-solve-everything/comment-page-/#comment-218</link>
		<dc:creator>Christopher Schnese</dc:creator>
		<pubDate>Fri, 18 Sep 2009 01:29:30 +0000</pubDate>
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		<description>I&#039;ve been having a lot of fun with it. Half the time I don&#039;t even attempt to complete the level I&#039;m on. I just play around with scribbling in different objects.

It&#039;s really fun to create one thing and then destroy it with something else. It&#039;s also fun to try to solve the puzzle in the most ridiculous, Team America inspired way possible.

It would be really cool if you could connect two DSs and do a weird battle mode where you and another person take turns trying to counter each other&#039;s attacks.</description>
		<content:encoded><![CDATA[<p>I&#039;ve been having a lot of fun with it. Half the time I don&#039;t even attempt to complete the level I&#039;m on. I just play around with scribbling in different objects.</p>
<p>It&#039;s really fun to create one thing and then destroy it with something else. It&#039;s also fun to try to solve the puzzle in the most ridiculous, Team America inspired way possible.</p>
<p>It would be really cool if you could connect two DSs and do a weird battle mode where you and another person take turns trying to counter each other&#039;s attacks.</p>
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		<title>By: Stephen</title>
		<link>http://www.justbecauseicanblog.com/archives/scribblenauts-write-anything-solve-everything/comment-page-1/#comment-219</link>
		<dc:creator>Stephen</dc:creator>
		<pubDate>Thu, 17 Sep 2009 08:19:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.justbecauseicanblog.com/?p=443#comment-219</guid>
		<description>A friend of mine showed me this a few days ago. I was completely blown away by how vast their graphics library was. We spent a while trying to stump it (without words that are obviously obscure), and really couldn&#039;t. I love that sort of &quot;free input&quot; approach. When you&#039;re playing a game with just a handful of buttons and clear instructions, it&#039;s all about skill. But with a game like this, or those old text-based adventure games where you need to figure out what the commands are yourself, the sky is the limit. You could play for as many hours as you&#039;d like, and never know if you&#039;ve exhausted all the possibilities. It&#039;s enough to make me want to go out and buy a DS.</description>
		<content:encoded><![CDATA[<p>A friend of mine showed me this a few days ago. I was completely blown away by how vast their graphics library was. We spent a while trying to stump it (without words that are obviously obscure), and really couldn&#039;t. I love that sort of &quot;free input&quot; approach. When you&#039;re playing a game with just a handful of buttons and clear instructions, it&#039;s all about skill. But with a game like this, or those old text-based adventure games where you need to figure out what the commands are yourself, the sky is the limit. You could play for as many hours as you&#039;d like, and never know if you&#039;ve exhausted all the possibilities. It&#039;s enough to make me want to go out and buy a DS.</p>
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